Quest givers are marked in-world by the familiar golden exclamation point above their heads, but in vanilla, you actually have to see that confirmation visually. One thing that becomes quickly clear is that it's quite easy to miss things. All of your tasks are assigned by Marshal McBride, a gruff, no-nonsense commander who will seemingly draft any citizen to help him. Kobolds to the north, hogging the local mine, while the Defias bandits in the West have control of a local vineyard. The human part of World of Warcraft's campaign begins in the sleepy region surrounding the Northshire Abbey. | Mike Williams/USG, Blizzard Entertainment World of Warcraft Classic So here are the adventures of Cutman: one Rogue, two different realities. After browsing for some time, I went with a Rogue, a class I've barely touched in 15 years of WoW. I've been playing in the closed beta as a Warrior and a Hunter, so those were out too. Death Knight wasn't available until Wrath of the Lich King, while Paladin and Shaman were only worthwhile for certain specializations in vanilla. I wanted to know how different, so I decided to test the early leveling experience in both games: modern World of Warcraft and World of Warcraft Classic.įor the purposes of the experiment, I avoided classes I normally play. The aim is the same-take up your time-but the way that it's done is different. This is readily apparent when you boot up World of Warcraft Classic, Blizzard Entertainment's time capsule that takes players back to the beginning of the MMO. Where World of Warcraft has become kinder is in the smaller areas.
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