![]() ![]() This is a common way to win in token decks, like Krenko, Mob Boss or Rhys the Redeemed. They might be able to stop five goblin tokens, but not fifty. “Going wide” refers to assembling a critical mass of creatures to overwhelm opposing blockers. Typically, a deck will want to focus on one of two options: going wide, or going tall. Let’s dive into what it takes to get across the finish line.Īttacking is one thing actually dealing sufficient combat damage to win a game requires more than that. Winning isn’t everything, but it pays to have a game plan. If you don’t know how your deck wins, it can lead to a disorienting experience for both you and your opponents-like you’re doing all this work to get nowhere fast. While there are many different ways to win in Commander, it’s important to pick at least one for each deck you build. This will be the first half of a two-part article, and will cover the more common forms of victory in Magic: attacking, comboing off, or blowing the table away with powerful spells. We’ll talk about how they work, and how your opponents will feel about facing them down. Today, we’ll begin to examine the various win conditions found in Commander. #MTG COMMANDER ONE CARD WIN CONDITIONS HOW TO#Across the content sphere, there are plenty of resources on how to build and play your deck, but we don’t talk enough about how decks actually win. ![]() Cover image: Knights’ Charge by Paul Scott CaravanĬommander is a wild, untamed landscape of creativity. ![]()
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